Gakuran Kure Style Guide (v7.400)
The newest Legendary fighting style added in Update v7.400. Kure is a low-HP clutch style that punishes opponents with devastating headbutts and parry-disabling slams. Complete breakdown with official Trello data.
Quick Answer
Kure is an S-Tier Legendary (1% odds) fighting style added in v7.400. Its core mechanic is Last Stand 鈥?at 25% HP or less, deal +15% bonus damage. The M2 headbutt (Takedown) disorients for 1.5x damage, and the M2 slam (Concussive) prevents the enemy from parrying for 2 seconds. Best on medium height builds (5'8"-5'9").
Kure Style Overview
RARITY & ODDS
Legendary 1%
TIER RANK
S-Tier
BEST HEIGHT
Medium (5'8"-5'9")
GUARD PIERCE
II (15% chip)


M1 animation (left) and Heavy Attack animation (right). Source: Official Gakuran Trello.
Official Trello Perks
Last Stand
When at low health (25% or less), deal +15% total damage. This is Kure's signature perk 鈥?it turns you into a comeback machine when you are one hit from death.
Takedown (M2 Headbutt)
M2 headbutt grabs opponents and disorients the victim dealing 1.5x damage. The grab bypasses blocks, making this your primary engage tool.
Concussive (M2 Slam)
M2 slam removes the victim's ability to parry for 2 seconds. This is a massive debuff 鈥?your opponent cannot perfect block your attacks, giving you free pressure.
Guard Pierce II
15% block chip damage. Even when the enemy blocks, you deal 15% of your damage through the block. Same tier as Hakari, Karate, and Wrestling.
Resilience I
15% grapple win chance. The lowest resilience tier 鈥?shared with Sky Gaolang and Wingchun. You will lose most grapple clashes, so avoid trading M1s simultaneously.
Source: Official Gakuran Trello 鈥?Combat Styles (Kure card) and Combat Style Perks list.
How Kure Fits into the Meta
Strengths
- Clutch potential: Last Stand makes you deadliest when you are almost dead. Smart players let their HP drop to 25% before engaging.
- Parry denial: Concussive is unique 鈥?no other style can disable parrying. This gives you uncontested pressure windows.
- Unblockable engage: Takedown headbutt grabs through blocks. Your opponent cannot turtle against you.
- Surprise factor: Kure is new (v7.400). Many players do not know the matchup yet 鈥?exploit this.
Weaknesses
- Low Resilience: At 15%, you lose most grapple clashes. Do not trade M1s at the same time 鈥?you will get shoved.
- HP reliance: Last Stand only activates below 25% HP. Above that, Kure loses its biggest damage amplifier.
- Medium range only: No ranged tools. You must close distance to apply pressure.
- Slow M2s: The headbutt and slam are telegraphed. Good players will dodge them if you are predictable.
Best Build for Kure
| Stat | Recommendation | Why |
|---|---|---|
| Height | Medium (5'8" - 5'9") | Balances M2 headbutt reach with attack speed. Too tall = too slow to land clutch combos before death. Too short = cannot grab at max range. |
| Ethnicity | Japanese (default) | Japanese skews toward average heights (170-175cm), which is ideal for medium builds. |
| Playstyle | Aggressive pressure | Get in, land the M2 slam to disable parry, then go for broke. Use Last Stand HP range as bait. |
Combo Guide
Basic Combo
M1 x4 鈫?M2 Slam (Concussive) 鈫?M1 x4 鈫?M2 Headbutt (Takedown)
The slam disables parry, then you follow up with a full M1 chain into the headbutt for maximum damage.
Clutch Combo (Last Stand Active)
M2 Headbutt 鈫?M1 x3 鈫?M2 Slam 鈫?M1 x4
Headbutt first to close distance. With Last Stand's +15% damage, this combo deletes over 60% of most HP bars.
Punish Combo (After Perfect Block)
Perfect Block 鈫?M2 Slam 鈫?M1 x4 鈫?M2 Headbutt
After perfect blocking an enemy attack, immediately hit with M2 Slam to lock out their parry, then unload.
Kure vs Other S-Tier Styles
| Style | Kure Advantage | Kure Disadvantage |
|---|---|---|
| Boxing | Concussive disables Boxing's iFrame M2s | Boxing's speed is hard to handle up close |
| Wrestling | Parry denial counters Wrestling's grab game | Wrestling has 55% Resilience 鈥?you lose every grapple |