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Gakuran Wiki

Comprehensive encyclopedia for Roblox Gakuran. All data sourced from the official Gakuran Trello and community research.

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By Gakuran Guide · Site Maintainer: CT

Last updated:

Fighting Styles

Complete information on all 11 obtainable combat styles: Ali, Boxing, Wrestling, Kure, Muay Thai, Capoeira, Karate, Hakari, Basic, Slugger, and Wingchun. Exact Guard Pierce and Resilience values from official Trello.

Live guide

Combat Mechanics

Parrying (0.2s window, 0.15s stun), M1/M2 attacks, grappling (same-tier only), posture system (sprint & block drain), guardbreaks at <10 posture, and block chip damage per Guard Pierce level.

Live guide

Character Creation

6 ethnicities (95% Japanese), height averages per gender, combat modifiers per height, hair dye system (5% chance), Mogger Faces (1%), 4,428 preset last names, and nameplate grade colors.

Live guide

Locations

Nishikata High School, Courtyard, Basketball Court, Coffee Shop, 7-Eleven, Club Akuma, Fitness Center, Library, Infirmary, and Ramen Shop. Expanded map coming soon.

Live guide

Phone System

13 apps: Socialink, Messages, Contacts, Dial (voice calls), Recents, Music (headphone support), Camera (filters), Mixi (social media), Games (Snake/Flappy Bird/2048), Indeed (jobs), Yen (payments), Weather, Information.

Live guide

Items & Accessories

Accessory roll system (17% chance). Headphones (private music, knock-off mechanic), Glasses (blur on knock-off), Scarves (4 colors), Keychains (3 types), Drinks, Necklaces, Bracelets, Piercings.

Live guide

Activities & Minigames

Chess (ELO ranking, interactive pieces, multiplayer), Basketball (shot meter, dribble moves, defense), rhythm instruments (Guitar/Bass/Drums/Piano with multiplayer sync), Chalkboard (multiplayer drawing), Books (page-by-page reading), phone games.

Live guide

Music Room

Find the music room (main 1st floor + secondary v7.148 near the dojo), play every instrument (Electric Guitar 2-lane, Bass, Drums, Piano 4-lane), open the song list, and form live bands with synced multiplayer.

Live guide

PvP & Competitive

Advanced combat tech: M1 dash behind, height meta strategy, short vs tall matchups, stamina management, corner pressure, mind games, and Kure combo guide.

Live guide

Gakuran Lore & Factions

The complete lore straight from the official police documents: 2007 Suginami setting, 2004 market collapse, and the four gang factions (Haou Ren, Kanebi Gumi, Bakurakan, Teiden Gyousha).

Live guide

Best Builds & Meta Synergy

The Tri-Factor Meta guide: Speed Demon, Iron Juggernaut, and Counter Specialist builds pairing optimal height, ethnicity, and fighting style synergies.

Live guide

Mobility & Dash Tech

Advanced movement mechanics: Stim-Dash input chains, 45° diagonal peak velocity, dash i-frames, latency margin, and wall routes.

Live guide

Last Names & Clan Buffs

Full list of 4,428+ last names ranked by rarity and combat buffs: Supreme, Rare, and Common clan bonuses with roll odds and reroll advice.

Live guide

Volleyball & Town Expansion

New Town Update guide: Volleyball court location, spike/dive controls, rooftop paths, new job alleys, and town exploration.

Live guide

PC Keyboard Controls & Keybinds

Complete PC keybind cheat sheet for combat, stance toggle (T), phone system (Alt), parry (F), diagonal dash (Q), and emotes.

Live guide

Interactive Tools & Simulators

Community calculators and simulators: Roll Simulator, Combo & Attribute Calculator, Progress Tracker, and Wiki Search.

Live guide

Updates & Patch Notes

Latest updates from the official Trello. The New Town Update (Aug 1, 2026) added a new explorable town district, NPCs, quests, and a teased new fighting style. v7.465 reworked the school and lighting. v7.400 added Kure style, Weather app, gift rerolls, and camera filters. Full patch history available.

Live guide

Codes & Rewards

All active and expired Gakuran codes. Free rerolls for fighting styles. Updated regularly with verified codes.

Live guide

How This Gakuran Wiki Is Organised

Every card above is a category page, not a stub: each one opens a guide that explains the system, the numbers behind it, and how it behaves in a live server. The categories follow the way the game is actually built rather than the way search queries are phrased — character creation feeds combat, combat feeds PvP, and progression ties them together through clan buffs and rerolls.

Numbers we take from official documentation

Guard Pierce and Resilience tiers, height combat modifiers, the perk lists attached to each style, phone app functions and the clan-buff system are documented by the developers, so we publish them with the same tier names you see in game.

Numbers we treat as approximate

Clan roll odds, drop chances and any per-matchup performance claim are community-modelled rather than datamined. Those entries say so on the page, and they are the first things to change after a balance patch.

Content that is not released yet

Styles that exist only as design notes are filed as previews with a verification date and a link back to the board. They are deliberately separated from the obtainable-style list so nothing unreleased gets mistaken for something you can roll.

Content we will not guess at

We do not invent boss health values, exact drop tables or damage formulas. Where the game does not publish a number, the page explains the mechanic qualitatively instead of filling the gap with a plausible-looking figure.

How to Find an Answer Fast

  1. Use the wiki search tool first — it indexes every guide on the site, so a single keyword such as a style name, a hairstyle ID or an item usually lands you on the right page immediately.
  2. If the search misses, pick the closest category card above. Styles, combat and progression have the deepest coverage; cosmetic systems such as faces, hair and accessories are grouped under character creation.
  3. Still stuck? The all-guides directory lists every published page in one place, which is faster than guessing at URLs.
  4. For live information that changes hourly — whether the game is up, whether a code still redeems — use the status page and the codes page instead of a guide, because those pages are built to be re-checked.

Known Gaps in This Wiki

Being explicit about what is missing is more useful than implying the wiki is complete. At the moment the following areas are documented only partially, and pages covering them are expanded as reproducible information becomes available:

  • Boss, raid and event encounter breakdowns — the game does not publish per-encounter numbers, so these are handled as general combat methodology rather than fake stat tables.
  • Complete item drop tables. Individual items are described, but exact drop weights are not published anywhere authoritative.
  • Frame-accurate timing data. Attack speeds and cooldowns are described in relative terms because the client does not expose exact frame values.
  • Every cosmetic ID. Hair, face and accessory lists cover the sets that are documented; new cosmetics appear with updates and are added as they are confirmed.

If you can reproduce something missing in game and want it documented, the contact page is the fastest route — reports that include a server clip or a clear reproduction step get prioritised.

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