Gakuran Combo & Attribute Calculator
Combine any fighting style with a height to see effective combat attributes, then build combos using documented multipliers. Everything runs in your browser — nothing is sent to a server.
By Gakuran Guide · Site Maintainer: CT
Last updated:
Build Setup
Multipliers combine style perks and height modifiers. Height values are directional estimates from the official Trello (Tall > Short damage/HP, Short > Tall speed). Exact in-game numbers may vary.
Effective Attributes
Combo Damage Builder
Build a combo sequence for Wrestling. Values are relative to one base M1 hit (1.0). Documented specials like Wrestling's 1.5x Takedown apply their real multiplier.
Heavy Hitter III MAX (+15% guardbreak dmg). Resilience V (55%) — highest in the game. Tall (183cm+) height applies +5% damage.
How to Read These Numbers
- Damage and Attack Speed are multipliers relative to a baseline of 100%. A 105% damage build hits for 1.05x per attack.
- Health is based on the 100 HP base, adjusted for height direction (tall > short).
- Guard Pierce and Resilience come from each style's official Trello perk levels (I–V).
- Combo damage is expressed in base M1 units. Documented specials — Wrestling/Kure Takedown (1.5x), Hakari Momentum Rush (3x), Slugger Unstable (+30%), Wingchun Swift Hands (−5%) — use their real values.
Height combat modifiers are sourced from the official Trello “Height Based Combat Modifiers” list; exact numeric scaling is community-estimated and may change with updates.
What This Calculator Models — and What It Does Not
A calculator is only useful if you know its edges. This tool multiplies the documented style and height values to show combined attributes; it does not simulate a fight. Specifically:
Included
- Per-style damage and attack-speed multipliers where they are documented, such as Slugger's +30% dealt with its slower swings.
- Guard Pierce and Resilience tiers per style, taken from the developer perk lists.
- Height effects on damage, swing speed and health, so you can see what a body change costs you.
- Documented special multipliers — wrestling and Kure takedowns, Hakari's momentum burst — expressed in base attack units.
Not included
- Opponent skill, spacing or latency. Those decide most real exchanges.
- Frame-accurate hitboxes and cooldowns; the game does not expose them.
- Posture drain in a live fight, which depends on how often you block and sprint.
- Clan buffs, since the buff attached to a specific last name is not something this tool reads.
How to Use It to Compare Two Builds
- Pick the style you actually play, not the one you wish you owned. Comparing a build you cannot roll tells you nothing.
- Set your current height first and note the numbers. Then switch height and watch which attributes move — that difference is the real cost of your body choice, and it is the part players underestimate most.
- Compare two styles at the same height. Switching both variables at once is how you talk yourself into a build that is worse in every column.
- Read Guard Pierce and Resilience together with damage. A style that wins raw damage but loses the close-range grapple check behaves very differently from its damage number suggests.
- Add specials last, and only the documented ones. A combo built on an undocumented multiplier is fiction with a nice-looking total.
Everything runs in your browser. Nothing you enter is transmitted anywhere, so you can compare builds freely without creating an account.