Gakuran Combo & Attribute Calculator

Combine any fighting style with a height to see effective combat attributes, then build combos using documented multipliers. Everything runs in your browser — nothing is sent to a server.

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By Gakuran Guide · Site Maintainer: CT

Last updated:

Build Setup

Multipliers combine style perks and height modifiers. Height values are directional estimates from the official Trello (Tall > Short damage/HP, Short > Tall speed). Exact in-game numbers may vary.

Effective Attributes

Damage
105%
Attack Speed
90%
Health
108 HP
Guard Pierce
15% (II)
Resilience
55% (V)
Height Note
More damage and HP, slower swings, larger hitbox.

Combo Damage Builder

Build a combo sequence for Wrestling. Values are relative to one base M1 hit (1.0). Documented specials like Wrestling's 1.5x Takedown apply their real multiplier.

No moves added yet — tap a move above to build your combo.
Estimated combo damage
0.0 base
0.00 relative units

Heavy Hitter III MAX (+15% guardbreak dmg). Resilience V (55%) — highest in the game. Tall (183cm+) height applies +5% damage.

How to Read These Numbers

  • Damage and Attack Speed are multipliers relative to a baseline of 100%. A 105% damage build hits for 1.05x per attack.
  • Health is based on the 100 HP base, adjusted for height direction (tall > short).
  • Guard Pierce and Resilience come from each style's official Trello perk levels (I–V).
  • Combo damage is expressed in base M1 units. Documented specials — Wrestling/Kure Takedown (1.5x), Hakari Momentum Rush (3x), Slugger Unstable (+30%), Wingchun Swift Hands (−5%) — use their real values.

Height combat modifiers are sourced from the official Trello “Height Based Combat Modifiers” list; exact numeric scaling is community-estimated and may change with updates.

What This Calculator Models — and What It Does Not

A calculator is only useful if you know its edges. This tool multiplies the documented style and height values to show combined attributes; it does not simulate a fight. Specifically:

Included

  • Per-style damage and attack-speed multipliers where they are documented, such as Slugger's +30% dealt with its slower swings.
  • Guard Pierce and Resilience tiers per style, taken from the developer perk lists.
  • Height effects on damage, swing speed and health, so you can see what a body change costs you.
  • Documented special multipliers — wrestling and Kure takedowns, Hakari's momentum burst — expressed in base attack units.

Not included

  • Opponent skill, spacing or latency. Those decide most real exchanges.
  • Frame-accurate hitboxes and cooldowns; the game does not expose them.
  • Posture drain in a live fight, which depends on how often you block and sprint.
  • Clan buffs, since the buff attached to a specific last name is not something this tool reads.

How to Use It to Compare Two Builds

  1. Pick the style you actually play, not the one you wish you owned. Comparing a build you cannot roll tells you nothing.
  2. Set your current height first and note the numbers. Then switch height and watch which attributes move — that difference is the real cost of your body choice, and it is the part players underestimate most.
  3. Compare two styles at the same height. Switching both variables at once is how you talk yourself into a build that is worse in every column.
  4. Read Guard Pierce and Resilience together with damage. A style that wins raw damage but loses the close-range grapple check behaves very differently from its damage number suggests.
  5. Add specials last, and only the documented ones. A combo built on an undocumented multiplier is fiction with a nice-looking total.

Everything runs in your browser. Nothing you enter is transmitted anywhere, so you can compare builds freely without creating an account.

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