Unreleased Preview — Not Yet in Game
Wild is listed on the official Gakuran Trello as a work-in-progress fighting style. It is not obtainable yet. All details below come from the official Trello card and may change before release. We will update this page with full combos, perks, and a Best Build once it launches.
Gakuran Wild Style Guide (Preview)
The chaos-disruption style from the official Trello. M2s that blur vision and stall posture regen — but still unreleased.
By Gakuran Guide · Site Maintainer: CT
Last updated:
Quick Answer
Wild is an unreleased (WIP) Gakuran fighting style described on the official Trello as a disorientating, chaos-focused style. Its M2s visually blur the victim's sight and halt posture regen for 3 seconds, and it carries Guard Pierce II (15% block chip). It works on any height. Early community tier lists project it around B-Tier, but that is speculative until release.
What We Know From the Official Trello
Disorienting M2s
M2 hits visually blur the victim's sight and halt posture regen for 3 seconds — a unique denial effect.
Guard Pierce II
15% block chip damage — modest pressure through blocks.
Source: Official Gakuran Trello - Combat Styles (Wild card, WIP). Stats subject to change.
Last checked 11 September 2026 — still unreleased. Beyond the card itself, the check used a published community tier list dated after the 8 September update, which still describes Wild as unreleased and explicitly warns readers not to treat it as a rollable target yet.
Projected Role (Speculative)
- Best Height: Any (per Trello).
- Playstyle: Chaos disruption — disorient opponents and deny posture recovery.
- Community Projection: Early tier lists place it around B-Tier, but this is unconfirmed until launch.
Why This Is a Preview, Not a Guide
Released style pages here carry tested combos, real matchup notes and a build recommendation. Wild has none of those, because it does not exist in a public server. What the board gives us is the design intent behind a disruption style, and the honest way to present that is as a preview with a verification date rather than as a guide.
The distance between a card and a live style is routinely underestimated. Denial effects in particular are the hardest thing to judge from a description — whether a three-second posture freeze is oppressive or irrelevant depends entirely on how long the animation takes and how easy it is to land, and neither number appears on the board.
| Trait | Wild (per Trello) | Closest released comparison |
|---|---|---|
| Block chip | Guard Pierce II — 15% | Mid-tier: Wrestling and Kure also sit at II (15%), while Muay Thai reaches V (30%) and Wingchun starts at I (10%) |
| Signature effect | M2 blur plus a 3-second posture-regen halt | The mirror image of Karate's Steady Nerves, which grants +15% posture regen for 3 seconds on a perfect block |
| Height requirement | Any height | Wider than most styles, which usually favour short or tall — so Wild would not force a body choice |
The interesting part of the card is the disruption itself. Gakuran's combat already revolves around posture, and a style that denies posture recovery for three seconds is attacking the resource that decides guard breaks. Whether that becomes oppressive or a gimmick is exactly what launch testing will show, and why nothing on this page carries a tier rating we would defend.
What to Do Until Wild Launches
- Do not hold rerolls for it. An unrollable style cannot reward waiting. Spins saved are spins not improving the character you fight with now.
- Learn the resource it attacks. Any style that disrupts posture is only as good as your understanding of posture and guard breaks. Read the posture and parry mechanics page — that knowledge transfers to every style you play, including Wild.
- Be sceptical of pre-release gameplay. "Wild style showcase" clips appearing before release are typically edited footage or a different style dressed up. The only confirmation that matters is seeing it in your own reroll list.
- Watch the changelog, not the tier lists. Projections about unreleased content are guesses. Launch timing and final values appear in the patch notes first.
This preview is re-checked on a fixed review cycle. If the card is still WIP at the next check the verification date rolls forward; if the style ships — or is dropped — this page is rewritten to match rather than left to age.